
The Tomb of the Golden Scarab — a printable escape room you run at your own table, with six puzzles, one word, and one way out.
Get it on Etsy → Instant digital download · print at homeYou came down the shaft at noon, following a passage nobody has walked in three thousand years, and you were still laughing about the dust when the stone came down behind you. It is not a trap. It is a door — and doors are made to open.
Six things in this chamber still have something to say. Work them out, take one letter from each, and you will have the name the door is waiting to hear.
Most printable escape rooms hand you a stack of puzzles and an answer key, and if your group gets stuck, the evening is over. This one is built so that never happens.
• A DIFFICULTY CARD — the same room, three settings. GENTLE deals out the first hint for every puzzle face-up at the start, so nobody has to ask. STANDARD is hints on request. SEALED gives you no hints for thirty minutes and a sixty-minute clock. Pick before anybody opens a puzzle.
• 18 HINT CARDS — three per puzzle, not one. A nudge, then a bigger nudge, then the answer. Cut them out and fold them on the dotted line and only the label shows.
• SELF-CHECKING SQUARES — every answer has one empty square per letter, on the puzzle sheet and again on the Lock Sheet. If your answer does not fit the squares, it is not the right answer, and you find that out immediately instead of at the very end.
• THREE STAGE CARDS — the tomb opens a little further after every two puzzles. Seal them in envelopes and hand them over as they are earned.
The answers are on the last page, and on the third hint card of each puzzle. Print the sheets, keep the Answer Key sealed, fold the hint cards so only their labels show, seal the three stage cards into envelopes without reading them, and you can solve it alongside everyone else. The Host Guide is written so you never need to know a single answer to run it.
You cannot look inside a printable before you buy it, so here is exactly what your group is in for. No answers below — just what each puzzle wants from a player.
1. WORD SEARCH — ten objects, each described in a single line. Work out what the line is describing, then find that word in the grid. Wants reading and vocabulary. The gentlest of the six.
2. NUMBER CIPHER — every letter is written as a number and the key is carved on the same wall, except three of the marks have worn away. Those three have to be reasoned out from what is already decoded. Wants patience more than cleverness.
3. LOGIC PUZZLE — four jars, four niches, and a set of statements that rule positions in and out. This is the one that most often wants an adult sitting alongside a younger player.
4. ANAGRAM — seven fallen stones, one seven-letter word, and the letters are all in front of you.
5. MISSING LETTERS — seven words with one letter chipped off each. Write the missing letters in and read them downwards.
6. RIDDLE — four carved lines, one six-letter answer. Wants a leap rather than a method, so it is the one a group either gets quickly or sits with.
• Every clue prints its letter count, crossword-style — so nobody argues about a word that almost fits.
• Self-check squares on every puzzle: one box per letter. A wrong answer shows itself immediately, instead of five puzzles later with no idea which one broke.
• 18 hint cards — three per puzzle, a nudge, then a bigger nudge, then the answer outright.
• GENTLE mode deals the first hint for all six face-up before you start, so a younger group never has to ask for help.
★ HONEST ABOUT THE AGE ★ Built for 10+. Younger players have a good time in a mixed group with an adult reading along; a table of under-8s on their own will stall on puzzles 3 and 6. If your group is on the young side, start on GENTLE — it is the same room, not a cut-down one.
★ WHAT'S INSIDE (19 pages, A4 and US Letter both included) ★
• Host Guide — how to set it up in ten minutes
• At a Glance — the whole room on one page
• Difficulty Card — GENTLE, STANDARD or SEALED
• The Story — read aloud to seal the door
• 6 Puzzle Sheets — a word search, a cipher, a logic puzzle, an anagram, missing letters and a riddle
• 3 Stage Cards — the story between the puzzles
• Lock Sheet — where the six letters come together
• The Way Out — read aloud when they say the word
• 18 Hint Cards — three per puzzle
• ★ Full Answer Key — every puzzle explained
2–4 players work through one set together, or take three puzzles each and compare. 5–8? Print two sets and race — two teams, same six puzzles, first team to say the word wins. That is the best way to play it and it costs one extra print run.
The six puzzle sheets and the Lock Sheet. Everything else is for you, and you can read it off a screen.
• Six puzzles • 45–60 minutes • Ages 10+ • No apps, no screens, no batteries
• Nothing needs outside knowledge — every answer is on the sheets
• Instant download — 1 ZIP containing 2 PDFs (A4 and US Letter)
• One purchase, unlimited prints. Play it again with a different group.
This is a DIGITAL DOWNLOAD. No physical item will be shipped, and because of that all sales are final. Personal use only — please do not resell or redistribute the files.
Birthday parties, sleepovers, rainy days, classrooms, summer camp, and screen-free afternoons.
Q: Do I need anything else?
A: Just a printer and a pen. Everything else is in the file.
Q: How many can play?
A: From a handful to a whole room. Print as many as you need.
Q: Is it hard to set up?
A: Print, cut where marked, and start. No preparation the night before.
Q: Can I print it again?
A: Yes, as many times as you like. It is yours to keep.
Q: What paper do I need?
A: Plain paper works. Cardstock if you want them to last.
Q: Are answers included?
A: Yes — every question comes with its answer on a separate page.
Ready to print tonight.
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